Arch Virtual Partners with Envision to Provide Prospective Medical Students With Realistic Experiences, Becomes Official VR Developer for GE Healthcare

envision arch virtual medical simulation

Just received word from Arch Virtual about their new project with Envision EMI, which provides a way for students to be practicing the field of healthcare before they take their first course with a VR experience! Arch Virtual expanding its business opportunities in healthcare, and with a quality that caught the attention of GE Healthcare! Read below to learn why….

About Envision:

For over 30 years, Envision has delivered transformational career exploration and leadership experiences for high-aspiring students like you. Envisionaries who attend our programs gain hands-on experience and the success skills they need to become our next generation of entrepreneurs, doctors, lawyers, engineers, influencers, journalists, digital media stars, diplomats and leaders.

About the VR Experience

For students considering a career in medicine, it can be difficult to imagine the responsibility of caring for a patient and performing a medical procedure as they consider the commitment of time and money pursuing this career.


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With the new VR application we developed for Envision, students can become immersed in a medical environment, working together collaboratively to clean a laceration, inject lidocain, staple the skin, and apply a bandage. “Immersive Virtual Reality represents a unique and compelling way to expose students to places and events they couldn’t otherwise experience. With Arch Virtual, we were able to mimic the operating room environment and allow students to feel what it’s like to be in that theater. Cool stuff!” Dr. Jan Sikorsky – Envision EMI. The application was used at the Johns Hopkins University during Envision’s National Youth Leadership Forum: Advanced Medicine & Health Care this summer.

Official VR Developer of GE Healthcare

Arch Virtual was also thrilled to announce that they are now the official VR development partner for GE Healthcare! GE Healthcare has been a visionary client of Arch Virtual, exploring a variety of case studies and test projects that are pushing the boundaries of the use of VR in healthcare. Arch’s most recent VR application demonstrates the features and benefits of the new GE Senographe Pristina 3D Mammography product. The VR experience has been accompanying a roadshow traveling across the country, introducing health care professionals to this innovative new product.

Check out the Arch Virtual Website to learn more!


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University of Birmingham Provides Queen Elizabeth Hospital Patients with VR Physical Therapy

patient vr bicycle pt excercise

Recently ITV created a video report on how researchers from the Human Interface Technologies (HIT) Team at The University of Birmingham have developed a virtual reality cycling program for Queen Elizabeth Hospital. It won’t be long before all physical therapy departments utilize video games for healing patients — as results show that patients remain self-motivated for longer with better rates of improvement.

Patient recovering from major surgery are being given the chance to cycle the Devon coast path from their hospital bed. 

They are now working alongside medical professionals at the Queen Elizabeth Hospital to help patients like Paul Kavanagh in their recovery. Patient in a hospital bed Paul Kavanagh recently had a dual-lung transplant. Credit: ITV News Central It took the team over three years to design and develop ‘Virtual Wembury’, which is based on the village on the south coast of Devon.

Professor Robert Stone who has been working in the field for 30 years, chose the area because he was born and bred there. He says it offers the perfect mix of green, sand and sea for an attractive virtual reality landscape. ‘Virtual Wembury’ landscape The landscape can reflect both day and night scenes. The virtual reality program has been designed to enable doctors and nurses here to use it alongside traditional rehabilitation techniques. If this trial is successful, they are hoping that it might be used in other hospitals across the UK.

We can’t embed the ITV video here, so be sure to check it out on ITV!

BuzzFeed Informs Public: Virtual Reality Is Medical Simulation Training’s Next Frontier

Virtual Reality Is Medical Training's Next Frontier

BuzzFeed recently reported on the new advances in VR technologies currently being utilized for medical training, a sign that our advanced methodologies are contiuning to interest mainstream media!

“There’s a baby boy on a stretcher in a children’s hospital emergency room. His mother is standing nearby, begging the doctors to do something, as her baby lies there. He is drooling and shaking; his diaper is soaked; he is making a disturbing snoring noise. An EMT comes in and says, “Doctor, this is a one-year-old male found by the mother at home, having a seizure. The seizure’s been lasting about seven minutes. Blood glucose on scene was 90.” The EMT leaves.

 

According to Dr. Joshua Sherman of CHLA and the USC Keck School of Medicine, VR helps solve several problems for medical training programs: expense, accessibility, and verisimilitude. (Sherman also helped develop the training.) Hands-on training for medical students and residents is time-consuming and expensive — mannequins run upwards of $50,000, plus maintenance and tech support — and also requires a room full of actual people to play the doctors and nurses. The other type of training currently used is screen-based training, but that doesn’t closely mimic a real-life situation. VR manages to replicate the atmosphere of an emergency room situation while also being accessible — a trainee can easily do it on his or her own time. Besides the simulated nature of the experience, the main drawbacks right now are lack of voice control and inability to have more than one person in the experience at the same time. There’s also currently only two training modules, so the applications are limited.

Sherman’s first VR experience was the Oculus Dreamdeck — which puts users at the top of a very tall building. Sherman, who is afraid of heights, felt his heart rate go up and his palms get sweaty. “I knew it was not real but I couldn’t get myself to jump,” he said. “When I felt that physiologic response and how similar it was to the real world, I immediately thought, why can’t we use this to simulate the response on resuscitations? We can train people who we can’t train in real life, up to an extent, so then when they face it in real life, it still will be very stressful but they will be able to select the correct items and protocols under pressure.”

I’m not a doctor, nor am I training to be one, but when I tried the simulation (or as it’s officially called, the “VR Pediatric Resuscitation Module 1: Status Epilepticus”), I found myself getting anxious about choosing the right protocol for this fake baby. Though I was guided through it by Clay Park VR founder and former Oculus developer relations specialist Shauna Heller, who produced the project, it was still nerve-racking to be inside this emergency room, responsible for saving the life of an infant.

Sherman said that’s entirely the point. “We compared the physiology of stress in real-life emergency situations to that of people going through VR — their heart rate, breathing rate, and salivary cortisol, which is a stress hormone. The preliminary data shows that the heart rates definitely correlate between the real world and VR world.”


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SimforHealth Introduces MedicActiV: Innovative Platform to Create & Share Virtual Clinical Cases, at SESAM 2017 Paris

medicactiv

During the opening of SESAM 2017 in Paris this week, SimforHealth is unveiling MedicActiV, an innovative new platform to consult, create & share virtual clinical cases. Learn how for a LIMITED TIME you can gain free access to this new global resource by reading more below…

We all know there is a gap between theoretical clinical training and physicians’ real-life experience. Students and health professionals must be given the opportunity to work on as many real-life cases as possible, before facing a real patient. Current classical training methods do not fit the rapid growth of medical knowledge. And clearly, medical education needs more realistic and immersive instructional technologies to prepare tomorrow’s clinicians.

SimforHealth, a leading provider of virtual solutions for medical education has created a new way to enhance medical education: The MedicActiV Platform.

MedicActiV is a digital simulation platform, like an international library of virtual clinical cases in any discipline. Healthcare education institutions or healthcare professionals can consult them, and also have the opportunity to create their own virtual clinical case with MedicActiV authoring tool. Once created, they can share it on the platform.

The best way to understand how a virtual clinical case looks like on that platform is to watch a video of a vascular medicine case created with the cooperation of Doctor Aalami, Clinical Associate Professor and Vascular Surgeon at the prestigious University of Stanford Medicine. This video is a great way to understand the potential of MedicActiV’s and its compatibility with virtual reality using HTC Vive.

With this launch of the new version of the MedicActiV platform, SimforHealth calls healthcare professionals and institutions to participate in the project, by creating virtual clinical cases and sharing them with the healthcare community. Such a global resource can quickly increase the volume and quality of international medical knowledge.

Those attending SESAM 2017 Paris should stop by SimforHealth Booth EX31 to demo MedicActiV.

Gain FREE access to the system and its already strong library of resources until September!

Learn more on the MedicActiV.com website today!

ECS Leads the Way with VR Training for Healthcare Simulation | IMSH 2017 Video Interview

ecs clinical skills medical simulation

Rounding out HealthySim’s interviews from the IMSH 2017 trade show floor, today we are taking a look at the VR learning system “Clinical Skills” from Engineering & Computer Simulations (ECS). Clinical Skills training application provides medical professionals the ability to easily access scenario-based learning and practice their clinical skills within a clinical environment. Watch the video below to see it in action through the HTC Vive:

The Clinical Skills Mobile App uses a variety of conversation-based scenarios in a deep learning environment, which prompts learners to use specific approaches while conducting patient interviews. The mobile app includes essential environmental cues, such as patient feedback, as well as instructional feedback. The user is evaluated at each step of the clinical exam and cannot progress until the correct action is performed.

Benefits to medical professionals:

  • Interact with medical inventory items to take vital signs and perform physical examinations on realistic patient avatars
  • Proper sequencing of events
  • Reinforces patient interview techniques
  • Incorporates productive patient dialogue
  • Helps hone diagnostic reasoning skills that can be applied to a number of situations — both in regular checkups and even in more severe cases, where extreme sensitivity is required

Learn more about Clinical Skills on the ECS Website today!


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Serious Games Conference Features Future of AR and VR in Healthcare – July 18-20 VA

ar in healthcare simulation

Is your program or institution looking specifically at VR and AR for healthcare applications? Check out this Serious Play Conference July 18-20 at the George Mason University!

Use of VR for Game-Based Learning Growing; Healthcare, Govt, Education Apps at Serious Play Thought leaders leading sessions at Serious Play Conference in July will share their experience using Virtual Reality to create education and training games. Speakers at the gathering, hosted by the Virginia Serious Game Institute (VSGI) at George Mason University’s Science and Technology Campus outside DC include many speakers and topics such as these presentations focusing on healthcare:

  • Mobile VR & AR Games for Healthcare by David Metcalf Institute for Simulation and Training, UCF
  • Clinical Tools VR for Complicated 3D Healthcare Structures Bradley Turner
  • How VR and AR Will Revolutionize Healthcare by Walter Greenleaf Stanford School of Medicine

Serious Play is a gathering where creators and learning professionals can have critical conversations about game design requirements and share their knowledge with peers. The focus of the conference is exploring opportunities, challenges and the potential of game-based learning. Their goal is to provide a forum for visionary educators, chief learning officers and heads of training programs in health care, government/military or other fields that want to learn how to improve the effectiveness of their program, and use the data collected to do even better.

Healthcare Track Sessions Include:

  1. Thomas Talbot USC Institute for Creative Technologies: Time to Leave the Lab, What Will it Take to Make Useful Games Viable for People and Businesses?
  2. David Metcalf Institute for Simulation and Training, UCF: Mobile Games Developed for Military Healthcare Training
  3. Scott Simpkins Applied Physics Laboratory Johns Hopkins: Using Games to Improve Clinical Practice and Healthcare Administration
  4. Alexander Libin Georgetown University: Predictive Analytics for an Embedded Assessment Framework: Developing Data-based Multimedia Technologies
  5. Students From Univ of Washington iSchool with Ran Hinrichs: Serious Play in Government Leadership Training
  6. Kevin Holloway Center for Deployment Psychology Uniformed Services Univ Of the Health Sciences: Virtual Professional Training in Evidence Based Psychotherapies, Gaming for Behavioral Health Providers
  7. Ran Hinrichs 2b3d Studios: Using Games to Study the Psychological Impact of Military Deployment
  8. Walter Greenleaf Virtual Human Interaction Lab Stanford University School of Medicine: How Virtual and Augmented Reality Technology will Revolutionize Healthcare
  9. Brad Tanner: Clinical Tools 3D Virtual Reality Using Oculus to Teach Complicated 3D Structures in Healthcare
  10. Doris Rusch DePaul University: Integrating Academia, Healthcare Professionals and Patients to Create a Learning Game for Chronically Ill Patient Diseases
  11. Dmitriy Babichenko Lorin Grieve, Jonathan Velez University of Pittsburgh: To Scope or Not To Scope: Challenges of Gamifying Clinical Procedures Training
  12. Kimberly Hieftje Yale Center for Health & Learning Games: Re-purposing Serious Games: Making the Development Time Count Twice (or More)
  13. Kenneth Bibbins PrepWorld Philliph Mutisya NC Central University: Trauma Informed Game Based Learning for Kids
  14. Beth Rogozinski Pear Therapeutics: The Challenges of Creating Mobile Games for Regulated Health Situations
  15. Lisa Marriott OHSU/PSU School of Public Health: Working with Local Schools on Nutrition Education
  16. David Wortley GAETSS, UK: Trends in Serious Games for Health and Well-Being

Learn more and Register on the Serious Games Website today!

 

Pocket Nurse Distributes New VR Training System from VES | IMSH 2017 Video Interview

vr training pocket nurse

At IMSH 2017 HealthySimulation.com interviewed Virtual Education Systems at the Pocket Nurse booth to learn more about their VR task trainer that utilizes HTC Vive technology. Watch the video interview below to see this awesome technology in action!

Train Better in VR Simulated Environments

Now with VES VR training systems, new nurses can train with interactive patients in-hospital simulations making critical decisions in real-time. Whether it is clinical training or refreshing skills, healthcare professionals can train in realistic game based scenarios developing competencies that save lives. VES technology allows educators to integrate cases quickly and easily, creating a simple to understand case builder that is web-based was a top priority from the beginning.

VES VR Training Provides:

  • Experiential Learning: Interactive cases that teach through experience and repetition
  • Multi-Platforms: Virtual reality, web, and mobile
  • Learning Management Integration: Deploy through any LMS Assess learning autonomously on an individual or group level
  • Competency Assessment: VES-Case Builder Create custom cases suited to the individual needs of your establishment
  • Debriefing: Each case generates a log of time and decisions, along with downloadable PDF
  • 24/7: Virtual patient cases can be taken any time anywhere
  • Simulates Physiological Responses: Accurate virtual patients respond correctly to treatments
  • Cost Effective: Individual training below current evaluation and training methods

Learn more at the Pocket Nurse website today!

Virtual Medical Coaching Provides VR Radiographic Simulation Training

virtual medical coaching

New Zealand based Virtual Medical Coaching has launched VR based simulated radiography training taking advantage of 3d-spacing to train medial professionals with realistic physical motion skills training requirements.

About VMC

Virtual Medical Coaching offers you the world’s first true Virtual Reality application for learning radiographic positions and principles. In the radiation free simulator, the user can perform radiographic examinations as in the real world, critique the resulting images and get instant metric feedback in a way that is impossible in conventional education. The simulator allows for unlimited training in the immersive, safe environment. In addition, our adaptive e-coaching modules move e-learning from linear training to a more sophisticated program able to adapt to learners’ needs. Combining practical skills assessment, classroom training, and e-coaching is integral to Virtual Medical Coaching’s design.

The Benefits of Training in VR

According to Andrew Connell, CTO of Virtalis, we trap learners behind the computer screen now, so they can only touch with a mouse. “But we want people to become immersed in their 3D model; to reach in with their hands and really dig about inside a product to explore, learn about, and improve it, while also communicating with others in the organization about those products.” Virtual Medical Coaching offers that. Users are able to access and experience, in real-time, an interactive and immersive VR environment created from 3D datasets. If they want to touch the patient they reach out and do so; if they want to adjust some machinery they turn the controls with their hands. All of this, of course, in a virtual world. Numerous studies have demonstrated that close to half the students who study STEM (science, technology, engineering, and maths) subjects in school end up dropping those subjects at undergraduate level, and one of the common complaints about STEM education is it relies too heavily on theory and doesn’t provide a lot of hands-on experiences to students.

Learn more on the VMC website!

Comprehensive List of Journals for Game-Based Learning, Simulations, Serious Games & VR Immersive Learning

learning journals for simulation and game based learning

Leading expert Dr. Michael Sutton, PhD ended 2016 by compiling and awesome list of 45 journals for those interested in the latest research regarding:

  • Game Based Learning
  • Simulations
  • Serious Games
  • Gamification
  • Virtual Reality
  • Immersive Learning

Dr. Sutton introduces the free content hosted on LinkedIn by saying: “My quest for high quality research associated with these topics has been quite a challenge. In attempting to scour the Inet looking for useful material, I have compiled a definitive of journal sources, current to December 31st, 2016. I am sharing this with my readers in the hope that you will find this information very useful and this information will save your significant time and resources.”

Each source has a lengthy details explaining the benefits of the particular journal — what a great resource from Dr. Sutton!

Read the comprehensive list of Journals here!

How Realistic Can Environments Get in VR?

photorealism medical simulation vr

Last week HealthySimulation was on hand at the VR Fest at CES to learn more about the latest in AR/VR technologies– over the next few weeks we will be recapping some of the highlights from those events as well as related content that we believe will have an impact into medical simulation in the future. “Forget 360 Videos, Photogrammetric Virtual Reality Is Where It’s At” suggests Leif Johnson from VICE.

Today we start with a video highlighting the opportunity for photorealistic environments in VR scenes from Realities.io. You won’t believe the level of detail that is possible in complete 3D as you move about these interior spaces. The implications for healthcare simulated environments should be obvious!

FAQ from the Website:

  • What does realities do? Realities lets you explore a growing library of interesting and mesmerizing places from all around the globe in virtual reality that are explorable in photorealistic quality. Travel to places that were out of reach before, e.g. famous tourist sites, archeological and cultural heritages sites and lost places.
  • How do you create the VR environments? Most of our scans are based on photogrammetry. We also use other scanning techniques like LiDAR when necessary.
  • What do I need to experience Realities? Currently we only support HTC Vive, Oculus Rift support will be added soon. Further you need a computer fulfilling the recommended specs for VR (Intel i5 / 4GB RAM / GeForce GTX 970 or equivalent)

Learn more about these environments and download some examples for the HTC and Oculus on the Realities.io Website!