SESAM President Dr. Antoine Tesniere, continued the opening ceremonies of LAU’s 3rd International Conference on Medical Education, and focused on the future of Healthcare Simulation!
Antoine reminded the audience about the current learners of healthcare, primarily from the Y-Generation who come from a perspective of
- Rapid communication
- Community based learning
- Peer orientation
- Instant gratification
- Immediate feedback
- Stimulating working environment
He reminded the audience that the image of “fat, lazy, gamers” is not the reality of the serious gaming which will help us go from simple knowledge to direct useful experience. Dr. Tesniere then went into a deeper dive of new technologies coming to healthcare, moving ‘video games’ to ‘serious games’ — showing some of the latest learning opportunities available through digital mediums and virtual environments.
Designing these learning programs requires the combination of the right learning content with the correct virtual environment for integration and gamification, while looking to achieve the right “flow theory” in between anxiety and boredom. While the research is still early, the advantages are clear to provide gaming challenges, skills, behavior change and evaluation. Antoine asked the audience to continue the research looking at effectiveness, cost, availability, and interfaces.
Dr. Tesniere finished his talk suggesting that virtual environments are part of the future of simulation, that its a part of the blended learning integrative into the curriculum, that there are still challenges to overcome and open questions to address, and finally that serious games is not just about fun!