Abstract:
Virtual Reality (VR) for healthcare professionals’ education is emerging as a viable and cost-effective alternative to traditional manikin-based simulations. Despite the proven effectiveness of simulation-based education, many hospitals face significant challenges, such as limited space, funding, and staffing, which hinder the implementation of small-group learning. Chen (2020) highlights that VR is becoming increasingly affordable, making it an attractive solution for enhancing nursing education. Join us to explore how VR is transforming the landscape of professional training in healthcare.
Purpose: This pilot study aims to explore nurses’ acceptance and use of virtual reality (VR) technologies in healthcare education. The aim was to examine the applicability of VR technologies in healthcare education.
Framework: This study is a useability pilot that includes a quantitative questionnaire from a cohort of nurse participants who voluntarily observe an immersive VR simulation.
Method: Survey materials based on the Unified Theory of Acceptance and Use of Technology (UTAUT). A post-evaluation, inclusive of a Likert Scale and open-ended questions, was used to explore nurses’ acceptance of VR technology in professional nursing education. The data were analyzed using descriptive statistics and thematic analysis.
Learning Objectives:
- Describe the concept of Virtual Reality (VR) and its application within nursing education and service.
- Discuss the integration of VR within the contexts of Andragogy Principles and Learning Theory.
- Assess the role and effectiveness of VR in enhancing nursing education and service.