SESAM President Dr. Antoine Tesniere Continues Opening Ceremonies of LAU Lebanon Sim Conference

virtual healthcare simulator

SESAM President Dr. Antoine Tesniere, continued the opening ceremonies of LAU’s 3rd International Conference on Medical Education, and focused on the future of Healthcare Simulation!

Antoine reminded the audience about the current learners of healthcare, primarily from the Y-Generation who come from a perspective of

  • Rapid communication
  • Community based learning
  • Peer orientation
  • Instant gratification
  • Immediate feedback
  • Stimulating working environment
  • Tech-savvy

He reminded the audience that the image of “fat, lazy, gamers” is not the reality of the serious gaming which will help us go from simple knowledge to direct useful experience. Dr. Tesniere then went into a deeper dive of new technologies coming to healthcare, moving ‘video games’ to ‘serious games’ — showing some of the latest learning opportunities available through digital mediums and virtual environments.



Designing these learning programs requires the combination of the right learning content with the correct virtual environment for integration and gamification, while looking to achieve the right “flow theory” in between anxiety and boredom. While the research is still early, the advantages are clear to provide gaming challenges, skills, behavior change and evaluation. Antoine asked the audience to continue the research looking at effectiveness, cost, availability, and interfaces.

Dr. Tesniere finished his talk suggesting that virtual environments are part of the future of simulation, that its a part of the blended learning integrative into the curriculum, that there are still challenges to overcome and open questions to address, and finally that serious games is not just about fun!

Follow Antoine and @SESAMSimulation for all the conference updates!

 


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Comprehensive List of Journals for Game-Based Learning, Simulations, Serious Games & VR Immersive Learning

learning journals for simulation and game based learning

Leading expert Dr. Michael Sutton, PhD ended 2016 by compiling and awesome list of 45 journals for those interested in the latest research regarding:

  • Game Based Learning
  • Simulations
  • Serious Games
  • Gamification
  • Virtual Reality
  • Immersive Learning

Dr. Sutton introduces the free content hosted on LinkedIn by saying: “My quest for high quality research associated with these topics has been quite a challenge. In attempting to scour the Inet looking for useful material, I have compiled a definitive of journal sources, current to December 31st, 2016. I am sharing this with my readers in the hope that you will find this information very useful and this information will save your significant time and resources.”

Each source has a lengthy details explaining the benefits of the particular journal — what a great resource from Dr. Sutton!

Read the comprehensive list of Journals here!

Innovation in Healthcare Showcase Event Washington D.C. April 23-24 Includes Serious Games Contest

serious games in healthcare

Managing Member of Clinical Playground Eric B. Bauman, PhD, RN, Paramedic, wrote in to share about an upcoming Serious Games Showcase during an upcoming Innovation in Healthcare event being hosted in Washington D.C at the Keck Center on April 23rd & 24th. There is also an innovation contest:

Hi Lance – We are holding a Serious Games and Virtual Environments Arcade as part of a Free Workshop on Innovation in Healthcare Clinical Education on April 23rd. There is an associated contest with a 1st place and runner up in Innovation. The winner will be invited to give a short presentation at the Institute of Medicine Workshop on the morning of April 24th. 

An ad hoc committee under the auspices of the Institute of Medicine will plan and conduct a two day public workshop to explore recent shifts in the health and health care industry and their implications for health professional education and workforce learning.  The workshop will likely explore such topics as:

• Opportunities for new platforms of communication and learning.
• Continuous education of the health workforce.
• Global health professional education, training, and practice and the role of culture in perceptions and approaches to health and disease.
• Opportunities for team-based care and other types of collaborations.
• Social accountability of the health professions.

These issues will be examined in a 2 day public workshop that will be planned and organized by an ad hoc committee of the IOM. The committee will develop a workshop agenda, select and invite speakers and discussants, and moderate the discussions. Following the workshop, an individually authored summary of the event will be prepared by a designated rapporteur in accordance with institutional guidelines.

The workshop is free and open to the public, but registration is required and is not yet available. This workshop will also be webcast.

Join them in person or online by learning more at the Institute of Medicine Website


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Serious Games @ Google: Playing Surgery – A Laparoscopy Game for Surgeons on the Nintendo Wii From Lap-X

lap-x

Not too long ago I posted an interview with the folks from Lap-X about their mobile and cost effective Laparascopic training simulator. They also suggested I check out this awesome presentation held on the Google Campus entitled “Playing Surgery – A Laparoscopy Game for Surgeons on the Nintendo Wii”. Check out how video gaming can be utilized for this “Google Tech Talk” presentation!

Presented by Henk ten Cate Hoedemaker, Tim Laning, and Jetse Goris.

ABSTRACT

Laparascopic (or keyhole) surgery is challenging for surgeons and can be dangerous for patients. The surgeons who perform these procedures need ongoing training and hands on practice. The University Medical Centers of Groningen and Leeuwarden in the Netherlands have teamed up with game developer Grendel Games (http://www.surgical-games.com/) to produce a unique solution. Instead of using expensive, traditional simulators to teach their doctors the motor skills needed for laparoscopic surgery, they have developed a full Nintendo Wii game with customized controls that imitate a surgeon’s instruments… but in a non-medical context.

What makes this game unique is the choice to make a virtual game world that offers an immersive storyline, exciting puzzles and pleasing visuals, around the control scheme and motor skills of laparoscopic surgery. This deliberate change of context is unique for a medical serious game.

At the 2010 Game Developers Conference (GDC), the first prototype of this game was presented. Forbes crowned it “one of the ten games that can change the world.” The 2010 presentation is one of the most viewed serious games videos in the GDC vault.

Project team members Henk ten Cate Hoedemaker, Tim Laning and Jetse Goris will describe their development process and demo the new version of the game and Wii controllers. Time permitting, local/live attendees will be able test out the redesigned controllers and game.

Bios

H.O. ten Cate Hoedemaker MD
Henk ten Cate Hoedemaker is a gastrointestinal surgeon at the University Medical Center of Groningen (UMCG) in the Netherlands. His specialities include colorectal surgery, abdominal wall surgery and laparoscopy. In 1999, he won best instructor award at UMCG where he has taught many surgical and laparoscopic courses. Since 2000, he has been medical director of the Wenckebach Institute Skills Center at UMCG. He is also inventor of the C-seal colon stent.

Tim Laning
Tim Laning is CEO and co-founder of the 
award winning Dutch serious medical game company Grendel Games (www.grendel-games.com). Grendel Games builds games focused on physical and mental rehabilitation, surgical and medical training for medical education universities, hospitals and rehabilitation institutes. Grendel Games is one of the first companies to partner with medical training hospitals to develop a laparoscopic surgery training game
 to be released on Nintendo consoles in 2013.

 Laning helped found Gameship (the largest serious game development media lab in the Netherlands) and founded the annual serious game jam G-Ameland in 2007.

Jetse Goris MSc
Jetse Goris is an educational consultant and researcher at the University Medical Center of Groningen (UMCG) in the Netherlands. Jetse is currently conducting research to validate the efficacy of a Nintendo Wii laparoscopy game he helped design with UMC Gronigen/Leeuwarden and Grendel Games. Jetse is passionate about using and building innovative technologies to enhance medical teacher and student learning and performance.

i-Human: Simulated Medical Patient Encounters

i-human

Last week we reminded you about the upcoming Serious Games Showcase at IMSH 2014. Today we take a look at the 2013 “Best in Show” company i-Human in the category of “small or entrepreneurial company”. The i-Human Patients Authoring System enables medical educators to create new simulated patient encounters (as well as derivative works of existing “Share & Share Alike” cases) using a point-and-click approach to content development.

From the i-Human website: 

“i-Human Patients is unique in the world of patient simulation. Current approaches such as mannequins play a very important role in developing students’ psychomotor skills and team-based response to medical emergencies. In addition, standardized patients play an important role in developing students’ communication and interpersonal skills. But what has been lacking, until now, is a way to develop students’ most critical cognitive competencies, rapidly and fully.

The i-Human Patients Case Player can simulate comprehensive patient encounters for a broad variety of symptoms and diagnoses, using only a web browser. This enables playing anytime and anywhere, thus integrating easily into students’ active lifestyles.”

i-Human Patients enables learners to:

  • Take patient histories – learning what questions to ask, and how to interpret then follow-up on relevant findings
  • Take and assess vital signs
  • Select physical exams and interpret findings
  • Select and prioritize differential diagnoses
  • Order and associate tests with differential diagnoses, and interpret test findings
  • Develop treatment plans
  • Review and write patient records
  • And get feedback and coaching at every step of the way!

Visit http://www.i-human.com/ to learn more today!


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Serious Games & Virtual Environment Showcase @ IMSH 2014

Fire Chief Eric B. Bauman, PhD, RN, Paramedic just emailed to remind HealthySim readers about the upcoming video game technology showcase at January’s IMSH 2014 in San Francisco!

serious games winner i-human

(Craig Knocke of I-Human receiving the Best in Show award at the 3rd Annual Serious Games and Virtual Environment Arcade and Showcase for small or entrepreneurial company from Dr. Eric B. Bauman).

Join us at IMSH 2014 for the 4th annual Serious Games and Virtual Environment (VE) Arcade and Showcase. The Serious Games and Virtual Environments Arcade and Showcase provides an environment where users of virtual and game-based technology can collaborate and network with students, clinicians, educators, start-ups, as well as small and large established companies.

If you have a serious game, virtual environment or related innovative technology designed for clinical education we want to see it at the Arcade and Showcase.  Inclusion criteria are primarily based on the ability of the participant to provide hands on interactive experiences for IMSH attendees to engage in. While the interactive experience generally relates to some sort of media or multi-media experience, this is not required. Experiences should occur in a virtual environment or through game-play. 

All presenters are eligible for Best-in-Show awards.  Awards criteria include attending to the creativity, interactivity and or game experience that each “product” provides.  Other facets of evaluation include: Organization, Ease of Use, Level of Fidelity, Customizability, Innovation, and Adaptability.

Submit your abstract and download the Serious Games and VE Arcade and Showcase FAQ today! Follow this group on twitter hashtag: #IMSHArcade.