CAE Healthcare Leads Innovation at IMSH with New Games, Eyes, and AR Technologies | IMSH 2017 Video Interview

augmented reality ultrasound trainer

Furthering HealthySim’s coverage of the IMSH 2017 trade show floor, today we are sharing our exclusive interview with CAE Healthcare to learn more about their latest innovative healthcare simulation technologies including simulated eyes and augmented reality ultrasound trainer! Today we are seeing three new innovative products from CAE Healthcare: simulation-based anesthesiology training in a gaming-style online learning environment, the future of healthcare patient simulator eyes, and the first holographic computer that allows you to freely move and interact with your healthcare simulation learning environment. Watch our video interview below to see it all!

Screen-Based Anesthesiology Simulation Product Highlights

The American Society of Anesthesiologists (ASA) and CAE Healthcare have agreed to co-support the design and development of an interactive/gaming-style training product which will help learners enhance their medical skills. The screen-based simulation training product is intended to assist with improving performance in the management of anesthesia emergencies. The ASA screen-based simulation product will allow flexible, asynchronous training in a self-paced, just-in-time environment. This means users may engage with simulated, online interfaces in a totally immersive, 3D setting and progress at their own pace. Imagine the benefits to training when a student, or new learner, can “enter” an operating room in virtual reality, treat a virtual patient with varied symptoms and conditions, and have that patient respond as if it were all real. There is no risk of harm to a living person. The learner can stop and start the self-paced instruction at will, and develop progressive skills mastery according to their own ability.

The possibilities for improved learning and competency acquisition are endless. Other features include:


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  • learning can take place in the comfort of the user’s own home, via their own computer
  • as learners enhance their clinical and decision-making skills, they can also see how they score in comparison to their peers
  • the product will include five (5) medical scenarios with realistic medical instruments and equipment for medical diagnostics and monitoring

See the Future of Simulation with SymEyes

The quality of the digital screen eyes was quite remarkable! Standard with CAE Healthcare’s Lucina High-Fidelity Maternal/Fetal Training simulator, you can now display even more realistic patient symptoms and conditions, including jaundice, hemorrhage, keyhole pupil, cataracts and bloodshot or droopy eyes. (Note: The flicker of the eyes was only due to the frame rate of our camera.) Our team was very impressed by the innovative thinking with these new eyes and believes they are the new standard for patient pupil display!

Augmented Reality Ultrasound Training

The expanded learning opportunities in healthcare with augmented reality are becoming increasingly clear. CAE Healthcare has reset the bar for augmented reality technology in healthcare simulation by combining Microsoft’s Hololens with their leading Vimedix Ultrasound trainer, designed to make learning more engaging and intuitive. The manikin-based system allows for the development of the psychomotor skills needed to handle ultrasound probes. The innovative software tools of Vimedix accelerate the development of the cognitive skills needed to interpret ultrasound images, make diagnoses and clinical decisions. With the Hololens addition, you can now gather your learners for a shared, immersive experience that will inform and delight. Our HoloLens-based solutions will inspire deeper understanding from the start, and awaken their imaginations to better treatments and tools to improve patient care.

Freed from its two-dimensional environment inside a monitor, our Vimedix ultrasound simulator leaps to life, displaying anatomy you can enlarge, turn, rotate or command to return into its manikin body so you can view the interrelatedness of all of its structures. Witness in real time how the ultrasound beam cuts through the human anatomy.

See all of these simulation technologies and more at the next CAE Healthcare HPSN event!


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SESAM President Dr. Antoine Tesniere Continues Opening Ceremonies of LAU Lebanon Sim Conference

virtual healthcare simulator

SESAM President Dr. Antoine Tesniere, continued the opening ceremonies of LAU’s 3rd International Conference on Medical Education, and focused on the future of Healthcare Simulation!

Antoine reminded the audience about the current learners of healthcare, primarily from the Y-Generation who come from a perspective of

  • Rapid communication
  • Community based learning
  • Peer orientation
  • Instant gratification
  • Immediate feedback
  • Stimulating working environment
  • Tech-savvy

He reminded the audience that the image of “fat, lazy, gamers” is not the reality of the serious gaming which will help us go from simple knowledge to direct useful experience. Dr. Tesniere then went into a deeper dive of new technologies coming to healthcare, moving ‘video games’ to ‘serious games’ — showing some of the latest learning opportunities available through digital mediums and virtual environments.

Designing these learning programs requires the combination of the right learning content with the correct virtual environment for integration and gamification, while looking to achieve the right “flow theory” in between anxiety and boredom. While the research is still early, the advantages are clear to provide gaming challenges, skills, behavior change and evaluation. Antoine asked the audience to continue the research looking at effectiveness, cost, availability, and interfaces.

Dr. Tesniere finished his talk suggesting that virtual environments are part of the future of simulation, that its a part of the blended learning integrative into the curriculum, that there are still challenges to overcome and open questions to address, and finally that serious games is not just about fun!

Follow Antoine and @SESAMSimulation for all the conference updates!

 

The Difference Between Gamification and Game-Based Learning

Just saw this awesome Association for Supervision and Curriculum Development ACSD.org article by Steven Isaacs entitled “The Difference Between Gamification And Game-Based Learning” today and thought it could help expand our nomenclature. Here’s a snippet but you should read the full article!

“Do you incorporate game-based learning into your curriculum? Gamification and game-based learning have become buzzwords in education yet some general confusion still exists regarding what each is and what each is not. I would love to clear up any misconceptions.

Gamification

Gamification is the idea of adding game elements to a nongame situation. Corporate reward programs are a good example. They reward users for certain behaviors. Starbucks has done a fine job of getting me to spend more money through their rewards program. It’s not the most sophisticated form of gamification, but I am rewarded for making purchases and can earn extra levels by earning stars based on the program structure. Programs like this have added a scoring game mechanic to commerce. In the classroom, gamification has been integrated in a more authentic manner as some classrooms have become a living, breathing game. Gamification systems like ClassCraft add an adventure game layer on top of the existing course infrastructure. Students create a character, play as part of a team, and earn experience points and rewards based on class-related behaviors. Students are rewarded for helping other students, producing exemplary work, etcetera. Likewise, students can receive consequences for behaviors that are inconsistent with the desired the learning environment.

Game-Based Learning

Unlike gamification, game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years. One of my fondest memories of school was the stock market game we played in one of my high school social studies courses. I learned so much about the stock market by investing with my fantasy portfolio. In fact, as a result of this project, I invested my own money (and encouraged my parents and grandmother to do the same) in Colecovision back in the 1980s. The stock soared after our initial investment and my family cashed in. I don’t think learning gets more authentic than that!

John Hunter has received a lot of positive attention for his game, the World Peace Game, which he has been playing with his 4th graders. Others have used his game or adapted it to suit the content of their curriculum. This is a wonderful example of a nondigital game created by a teacher to enhance the learning experience of students. In the digital sphere, game-based learning has seen quite a boom in recent years.”

acsd article

Read the full article on ASCD.org!


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Critical Thinking Vs. Memorizing – A Technology Article for Teachers

Math teacher Emre Firat recently posted an interesting article on his blog “The Shift in Education” called Critical Thinking Vs. MemorizingIn the article Emre makes the argument that “we shouldn’t try to assess new skills with old methods” – which fits perfectly in line with the teaching methodology inherent in technology based simulation.

Emre asks us “Which one is more important? Critical thinking skills or memorizing? The answer may seem obvious to you. If you are a teacher then you wouldn’t want your students memorize things. Instead you’d be glad to see that they can think critically. The same is true if you are a parent but what about students? Which one is more important for them?”. Click here to read more… or check out the community discussion about this article on linkedin.

Emre’s blog is designed to support teachers utilizing technology: “We are having a major shift in education. Technology has been a part of education for more than 20 years but with the improvement of touch-based smart devices and new concepts like “21st century skills” we are living a change in the perception of “technology in education”. This change is so fast that teachers are having hard times to adjust their teaching skills. After all todays teachers (at least me) were not prepared for this “shift” while they were having their pedagogical education. With this blog I’ll try to share things that I learned and things that I’m still learning with you. ”

Read more of this interesting article about memorization vs critical thinking or check out his other articles which I feel directly relate to simulation including Closing the Generation Gap, How to be an Online Teacher, Top 10 Educational Technology Blogs for Teachers and more!

MIH Games & Storytelling Conference

Simulation and game education conference
Eric Bauman from Clinical Playground wrote in to let me know about a new conference in support of education through gaming.  The new meeting is called “MIH Games & StoryTelling” and is taking place in Ann Arbor, Michigan on Thursday May 17th.  Learning objectives include:
On completion of the games in learning session you will:
  • Identify components of gaming that would enhance your educational efforts.
  • Describe the process and development of educational games.
  • Discuss/explore various games that are beneficial in education.
  • Develop an outline for one game.
  • Review the evidence and research behind the use and efficacy of games in education.

On completion of the storytelling in learning session you will:

  • Discuss how to use story or narrative to achieve an educational outcome.
  • Understand how storytelling and narrative enhance education and educational outcomes.
  • Write stories for your training and education initiatives.
Check out the MIH Games & Storytelling Conference website to learn more!

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Clinical Playground is fun!

In the Monsters Inc. clip above, a new monster has to go through simulated training experiences to make sure they can properly scare children. The instructor could use some debriefing notes from Eric Bauman PhD and the Clinical Playground.

Clinical Playground, LLC is a nexus of academic and industry collaboration focusing on the use of simulation and game-based learning for health sciences, public safety, and science education. The founding and managing member of Clinical Playground, LLC, Dr. Eric B. Bauman along with a number of associates throughout industry and higher education believe that leveraging technology, specifically game-based technology and virtual environments represents an important paradigm shift in the educational process.  Medical, Nursing and allied health education, as well as public safety education including, fire, emergency medical services, law enforcement, and organizational managers are well suited to take advantage of game-based and virtual environment training opportunities.

Follow Eric and the Clinical Playground on Twitter as he shares a lot of great info through the medium!