Today about 150 innovative healthcare professionals came together for day 2 of the 22nd Medicine Meets Virtual Reality (MMVR) conference at the Sheraton Downtown Los Angeles. The morning opened with plenary panel sessions focused on pushing the envelope of fidelity in healthcare simulation.
Stay tuned to all the latest updates with the hashtag #MMVR & @HealthySim
Dr. Timothy Talbot from Telemed & Advanced Tech Research Center (TATRC) provided the talk on Physiological Fidelity with his presentation “Simulated Biology in VR Med Ed”. Dr. Talbot reminded us that sometimes the programmed fidelity of physiology is too real — meaning that instead of displaying true physiology it may be better to just represent physiology. In other words he was asking us, specifically with state machines, “why program ourselves into a box?”. This was backed up by a demonstration of the BioGears system by Jeff Web. Finally, Jack Norfleet of the US Army Research Labortory to Tissue Fidelity — talking about the development of a library of tissue properties large enough to statistically describe desired learning behaviors.
Who Attends MMVR?
NextMed / MMVR is an international conference that brings together:
- Physicians and other medical professionals who are interested in computer-enabled advances that make patient care more effective, accurate, and affordable
- IT engineers and medical device developers who must understand caregivers’ needs in order to direct projects toward the best outcome
- Medical educators and students involved with the transfer of knowledge to the next generation of physicians and fellow providers
- Military medicine specialists addressing the special demands of battlefield care and warrior rehabilitation
- Biomedical futurists, investors, and policy-makers who need to evaluate scenarios for healthcare’s future
Notes from Some of the Simulation based courses from Yesterday’s Agenda:
Evolution of Medical Training Simulation in the U.S. Military by Amber Linde
- Previously driven by the tech, now moving towards to clinical needs, desired, capabilities, and functional requirements, which capitalizes on tech integration.
- Some of the ways this will be accomplished:
- Development of realistic high fidelity materials or lifelike screen simulations
- Open platform for plug and play adaptability between vendor brands
- Provide content developers the tools to build curricula appropriate to the physiology
Role of Game Learning by David Rojas of University of Toronto
- Way too many online learning platforms available at this time.
- Intervention requires us to think about IBL or internet based learning as a part of the learning system not the only solution. We should think of Games Based Learning the same way.
Interactive 3D Veritual Anatomy Puzzle for Learning and Simulation by Erik Messier of the Rochester Institute of Technology
- Tools exist but are display on 2D screens: ZygoteBody, BioDigital Human, Essential Anatomy, Cyber Anatomy
- Desired to create open source, high quality, anatomical models, explores the 3D VR space
- Allows for placement of anatomy in 3D space followed by performance quiz
Exploring Sociomaterial Theory in Collaborative Video-Analysis by Samuel Edelbring of Linkoping University.
- Compared multiple camera perspectives in one simulation recording to assess how interprofessional collaboration is enacted and how is different professional knowledge made relevant?
- Then compared the above with a multi-camera recording of one scenario vs finally recordings of different scenarios.
- Found that students related to the Manikin in three ways: a technical body (what it can/can’t do), biomedically (to perform medical knowledge), and finally human body (relating and caring for the simulated patient).
- Different perspectives allowed for taking multidimensional and multifaceted view on the simulation activity.