Theatrical Blood Effects for Realistic Casualty Simulation

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Suzanne Patterson, Curriculum Development Specialist / Instructor at MilitaryMoulage.com wrote in to share a recent article on Blood Effects for Realistic Casualty Simulations. MilitaryMoulage.com (or MMCIS™) provides “the highest quality moulage training workshops for military and civilian casualty simulation personnel, regardless of their skill level, which helps companies or individuals achieve the greatest value for training investment dollars.” Here’s an excerpt on how to create blood for your trauma scenarios:


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“In planning your blood effects for a realistic training scenario, keep in mind the number of casualties involved in the exercise whose proximity of exposure to the impact would result in primary bleeding wounds along with secondary transfer.  This includes not only blood flow from the victims, but also that which would be consistent in blood patterning residue transfer throughout the blast environment.  For example, a bomb blast in a public venue will have varying degrees of minor to critical internal/external bleeding injuries assigned to each role player, and based on their concentric position near to or further away from the initial explosion force and debris.  With this scenario you will have a variety of blood effects, from surface abrasions and lacerations that involve capillary/artery bleeding to deep puncturing wounds or even amputations that involve both artery and venous colored blood flow.  Open bleeding wounds from a blast wave will also scatter blood residue throughout the scene by some means of transfer, including physical contact with the ground, touching another bloody victim, bloody clothing and props, and so on.”

You can read part 1 of the article on MilitaryMoulage.com! Also, check out part-2 and part-3!


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