The potential of VR is unlimited when it comes to hand-eye coordination. Identification and initial action will be huge opportunities with the immersive technology. Imagine being able to train residents from 5 different countries in an OR procedure at the same time, or train doctors in a new skill based off emerging technology that no one has ever used before, or having a new nursing student do patient safety assessment without the need for a million dollar sim lab room? All of these things and more will be possible through the advancement of VR training platforms.
Over on UploadVR.com they recently interviewed the Clemson Football coach, on how they are already using VR to help players identify a blitz:
“I didn’t know what to expect early on from (the VR), but it’s been great for us,” Clemson coach Dabo Swinney says. “We’ve learned how to maximize the efficiency of it. Deshaun might go through yesterday’s blitz script. (Linebacker) Ben Boulware can go in and practice without having to practice. Sometimes a guy who is hurt can still get mental reps. There’s just so many uses for it. It’s been a great teaching tool.”
While the NFL may be welcoming a QB partially molded by VR, it’s not known if he’ll continue to utilize it with his next team. Clemson, however, is already grooming Watson’s successor by having him split time meeting with his QB coach and going through concepts in VR. Though the value of physical talent won’t be diminishing, it’s going to be interesting to see how a generation of players sharpened by VR do over time.
The NFL is reportable using VR to help refs make the best calls:
In statements made while interviewing with BizTech, the NFL’s SVP, Chief Information Officer Michelle McKenna-Doyle stated the the league was “in the early phases of developing VR training materials for referees”. The NFL has already fostered a relationship with VR companies via concussion recognition, various film and video series, and post-game coverage, so it makes perfect sense to bring it to officiating as well.
Emulating the angles and slow motion clips that referees get access to during replay review in live games shouldn’t be an issue for virtual reality, but hopefully the VR simulations will be detailed enough that refs can watch plays unfold in natural game speed with enough definition to notice things a bit better. It’s tough to imagine this tech being efficient while officials are still part-time, but hopefully this technology will find a home within the league.
Sports franchises are always investigating the use of latest technologies to gain a leg up on the competition, and are thus much faster at adopting new technologies — so certainly healthcare simulation champions should look into the sports industry from time to time to see what is sticking — because it will soon be on our doorstep!